The Step by Step Tutorials are meant to be viewed in order. They help walk a completely new Maptool user through the features of MapTool, starting with the most basic features and then advancing.
Starting MapTool: Downloading and starting MapTool. Yes an easy thing, but you may find the memory allocation options useful and those are also covered. A couple simple troubleshooting techniques are also, if you are having problems with MapTool.
Feature Location: Before jumping in and having all the fun with this new program, take a look here. It will probably save you some time. This tutorial covers where you can find various features, settings, and tools.
Resources: Building a large image library will help you a lot in MapTool. Here is where to start and how to add images to MapTool for use. Where to find written documentation for MapTool. Where to find game system specific frameworks for MapTool.
New Map: Getting that first map started. Setting the correct background. Zooming. Moving around the map. Adjusting the grid size, color, and alignment.
Layers: Layers is a basic concept that needs to be understood to make and manipulate maps in MapTool. Also, there are a couple layer specific rules that are helpful to know.
Images: Dragging images onto a map. Resizing. Rotation. Player visibility. Notes. MapTool makes images easy so it goes quickly.
Drawing Tools: The different types of drawing tools and examples of them in use.
Introduction to Tokens: Creating tokens with TokenTool. Circle, square, and topdown tokens. Moving them around. Facing. States and halos. Resizing. Portraits and character sheets. Some information needs updating.
Vision and Light part1: General vision settings. How vision and light interact. Fog of War.
Chat Window and Die Roller: How to communicate using the chat window and some of it’s basic commands. Also, the basics of how to roll dice in MapTool.
Introduction to Macros: Meant for those of you with absolutely no coding experience. First Watch the Chat Window and Die Roller tutorial. That tutorial combined with this one, should give you enough of a foundation to begin to automate certain aspects of your game. More in depth tutorials will be coming in the Beyond the Basics series.
Connecting Computers: Starting a server. Connecting to the server. Forcing players to the GM’s current view or map. Firewalls and Routers.
Entire Step by Step collection! In one big zip file. Double click on the files that end in .html to view the videos.